#ifndef __CZWSELECTHEROLAYER_H__
#define __CZWSELECTHEROLAYER_H__

#include "cocos2d.h"

class CZWSelectHeroLayer: public cocos2d::CCLayer
{
public:
	~CZWSelectHeroLayer(){};

	// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
	virtual bool init();

	// there's no 'id' in cpp, so we recommend returning the class instance pointer
	static cocos2d::CCScene* scene();
	
	// a selector callback
	void OnSelectHero1(CCObject* pSender);
	void OnSelectHero2(CCObject* pSender);

	// implement the "static node()" method manually
	CREATE_FUNC(CZWSelectHeroLayer);
};

#endif 
